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Craps
Craps (previously known as crabs) is a popular casino gambling game
using dice. Players wager money against the casino on the outcome
of one roll, or of a series of rolls of the dice. The rules vary
slightly from one casino to another, but the expected value of most
bets is only slightly negative (the most favorable bets with the
most favorable rules offer a house advantage of as little as 0.18%).
All bets have negative expectations, and there is no correlation
between die rolls, so there is no possible winning strategy over
any given period of time. While experienced poker players, and blackjack
players who learn to count cards can gain a small mathematical advantage
over extended playing sessions by diligent study, there is no comparable
strategy for craps.
Occasionally, players win several bets in a row, and such players
are said to be "on a roll." Those who increase their bets
during a winning series can rapidly win substantial sums. On the
other hand, money can be lost back just as quickly, as there is
no statistical likelihood of a "hot streak" continuing
for any given duration. To counter this, experienced players take
full advantage of "free odds" -- bets on which there is
zero house advantage.
Craps can also be played in less formal settings and is said to
be popular among soldiers. In such situations side bets are less
frequent, and one or several participants make "covering"
bets against the dice.
The basic game
The basic game of craps is very simple. On the first roll of the
two dice (the come-out roll), the shooter wins by rolling either
a 7 or 11 (a natural). Rolling craps (2, 3, or 12) loses. Any other
number (4, 5, 6, 8, 9, or 10) is called the point. To win, the point
number must be rolled before a 7. Winning is also known as passing.
If a 7 is rolled before the point number, the shooter has sevened-out
and loses. The shooter relinquishes the right to shoot when he or
she sevens out, and the player to the left shoots next.
A casino craps table is run by four casino employees, a boxman
who guards the chips; two dealers who stand to either side of the
boxman and collect and pay bets; and a stickman who stands directly
across the table from the boxman and announces the results of each
roll and then collects the dice with an elongated wooden stick.
A new shooter, who must bet the table minimum on either the pass
line or the don't pass line to play, is given five dice by the stickman
and picks two.
When the shooter rolls the dice, the dealers will usually insist
that the dice be rolled with one hand and that they bounce off the
wall surrounding the table. If a die leaves the table, the shooter
will usually be asked to select another die from the remaining three
but can request using the same die if it passes the boxman's inspection.
These requirements are used in an effort to reduce cheating the
game by substituting loaded dice for the regulation dice.
Types of craps bets
The fundamental bet in craps is the pass line bet, in which one
bets that the shooter will pass. There is also a don't pass line
on which one can place a bet that the shooter will miss out, indeed
the shooter may bet that he or she will miss out. The following
discussion assumes that the shooter, as is usually the case, is
betting on the pass line.
If a point is made, most casinos allow pass line bettors to take
odds by placing from one to five times (and at some casinos, up
to 100 times) the pass line bet behind the line. This additional
bet pays at the true odds, 2-to-1 if 4 or 10 is the point, 3-to-2
if 5 or 9 is the point, and 6-to-5 if 6 or 8 is the point. While
the house has a small (1.4%) advantage on pass line bets, the house
has no advantage at all on odds bets. Therefore, taking the maximum
odds (which vary by casino) can lower the house percentage for any
given bet down to as low as 0.5%.
Odds bets in craps may be the only bets offered at a casino that
are completely free of house advantage probability-wise. Let's see
why that is: There are 36 possible permutations (ways to roll a
pair of 6-sided dice):
1-1 = 1 way to make a 2
1-2 2-1 = 2 ways to make a 3
1-3 2-2 3-1 = 3 ways to make a 4, true odds pays 2-1
1-4 2-3 3-2 4-1 = 4 ways to make a 5, true odds pays 3-2
1-5 2-4 3-3 4-2 5-1 = 5 ways to make a 6, true odds pays 6-5
1-6 2-5 3-4 4-3 5-2 6-1 = 6 ways to make a 7
2-6 3-5 4-4 5-3 6-2 = 5 ways to make an 8, true odds pays 6-5
3-6 4-5 5-4 6-3 = 4 ways to make a 9, true odds pays 3-2
4-6 5-5 6-4 = 3 ways to make a 10, true odds pays 2-1
5-6 6-5 = 2 ways to make an 11
6-6 = 1 way to make a 12
There are a total of 36 possible combinations. So on the come out
roll there are 8 ways to win, 4 ways to lose and (36-12=) 24 ways
to start a point.
The odds on making the point are the ratio of number of ways to
make a 7 divided by the number of ways to make the point. For example,
there are five ways to make a 6 or 8, so the odds on making a point
of 6 or 8 is 6:5.
Most experienced Craps players only make Point Line and "Odds"
bets since the odds are much more favourable to the player than
any other bets in Craps, and in fact most casino games.
The rules for the come and don't come wagers are the same as for
Pass and Don't Pass except that they can only be made after the
come out roll. Effectively, they represent starting a new game using
the same stream of numbers being generated by the existing (pass
line) game.
Because of the come bet, if the shooter makes their point, a player
can find themselves in the situation where they have a come bet
with odds on it, and yet be rooting for the shooter to roll a 7
on their next come out roll. Because of this, it is usual that odds
bets on come wagers are presumed to be not working. That means that
if the shooter rolls a 7 on the come out roll, any players with
active come bets loose their initial wager but will have their odds
money returned to them, unless they tell the dealer that they want
their odds working. Conversely, if the shooter rolls a number that
matches an active come bet, the original bet is paid off at even
money and the odds money is returned to the player (unless they
told the dealer that they wanted their odds working, in which case
they are paid at the true odds).
Casino craps layouts bar either 2 or 12 on the don't pass and don't
come bets. This means that if 2 is barred and the shooter rolls
a 2 on the come out roll, the wager is a stand off and the players
money is returned.
When betting against the shooter, the bettor must put up the long
side of the bet. Thus a don't pass better who bets $10 when the
point is a 4 could put $20 behind the line. If the shooter rolls
a 7 before achieving their point, the better would receive $10 for
the don't pass line bet plus $5 for their odds bet. Even though
the house advantage on the don't pass and don't come bets is almost
identical to the pass line and come bets, for most players the disadvantage
of putting up the long side of the bet makes the pass line bet more
desirable. Additionally, many craps players consider don't pass
and don't come bets to be in poor taste, or even "taboo".
Other types of bets
One roll bets that the shooter will make an 11 (pays 15-1, actual
odds 17-1); Bets that a shooter will make a hardway number such
as 4-4 (before throwing a 7 or an 8 the easy way such as 6-2 or
5-3)(pays 9-1, actual odds 10-1). Indeed you can bet on any combination
of the dice on the next roll, this is called a hop bet, example
hard 8 on the hop pays 31-1 (actual odds 35-1).
Craps is a bet that the shooter will roll 2, 3 or 12 on the next
roll. The true odds are 8-1 and the casino pays 7-1.
C & E is actually two bets. A player is betting one unit on
craps and another unit on 11. One of the two bets will always lose,
and the other will pay off as above.
The "field" bet is a wager that one of the numbers in
the box (usually 2, 3, 4, 9,10,11,12) will be rolled on the next
roll of the dice. This bet pays even money, but the true odds are
4:5. Often 2 and/or 12 will pay 2-1.
Most of the one roll bets, hard way bets, and other bets in the
center of the layout are very costly/disadvantageous to the player,
the house percentage on these bets can be 11.1% and up. The best
advice for prospective craps players is to bet either on the pass
line or don't pass line with full odds.
Players can place or buy individual numbers (4,5,6,8,9,10) by placing
their wager in the come area and telling the dealer, for example,
"place the 6" or "buy the 8". Both are bets
that the number will be rolled before a 7. Place bets are paid at
reduced odds. Buying the number results in a payoff at the true
odds, but requires a 5% commission to be paid to the casino.
Place Buy
Number Payoff Payoff
------ ------ ------
6 or 8 7-6 6-5
5 or 9 7-5 3-2
4 or 10 9-5 2-1
The Big 6 and Big 8 wagers are considered by craps players as sucker
bets because they pay even money while a player can bet on the same
proposition (a 6 will be rolled before a 7) by placing the 6 or
the 8, which pays 7-6 (true odds are 6-5).
Systems
Various scam artists have, over the years, marketed "systems"
that purportedly enabled players to beat the house. These do not
work. One of the best known is the Martingale system where you start
by betting $1 and doubling your bet whenever you lose; upon winning,
you start over at $1. If you play this system, you will 1) risk
losing $128 (or more, if you choose to continue despite mounting
losses) to win $1; and 2) run up against the table limit. If you
continue at higher-dollar tables, you could eventually reach the
point where you have no more money, at which point you would have
to quit. It is because of this system that casinos impose a limit
on the amount you can bet. If you keep doubling your wager, you
will eventually run up against the limit and you will be unable
to recover your previous losses on a single turn.
Other systems depend on mathematical fallacy, e.g. bet on 11 if
an 11 has not appeared in the last 20 rolls. Of course, the dice
have no memory and the probability of rolling an 11 is exactly 1/18
on every roll, even if 11 has not come up in the last 100 rolls.
While the sales pitches are elaborate — they have never been
able to explain why, if their system is so good, the casinos are
still in business — no system has been mathematically proven.
The parity hedge system is a hoax promulgated by http://www.quatloos.com.
Despite the fact that no such system exists (indeed, it is a mathematical
impossibility), several gambling-related web sites have retold the
'parity hedge' story without attribution.
Another approach is to "set" the dice, by throwing them
in such a way that one or both will be more likely to show certain
numbers. Unlike other systems, this one is not mathematically absurd,
because if it were possible to alter the probabilities of each outcome,
then winning systems could be devised. Nevertheless, the casinos
take steps to prevent this. The dice are supposed to hit the back
wall of the table, which disrupts the controlled spin. Some people
offer to teach dice-setting skills, for a substantial fee, but there
are no independent verifications that such methods can be successfully
applied in a real casino.
The plot of the musical Guys and Dolls revolves around some illegal
gamers of craps.
This article is licensed under
the GNU Free Documentation
License. It uses material from the Wikipedia
article "craps".
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